About Me
I'm a self-taught developer from Alberta, Canada. Currently freelancing and open to new opportunities, with over a decade of experience that started with game modding and grew into full-stack development.
My journey kicked off around 2010 modding MW2 on PS3 with GSC scripts. From there I picked up C# and Java, and in 2019 FiveM changed everything — building server scripts with Lua and TypeScript pulled me into fullstack work, handling both UI and backend. Along the way I've added C++, Svelte, Swift, and Rust to the toolkit.
The Journey
2010 – 2015 Started with Call of Duty GSC scripting and C# — learning the fundamentals through game modding
2015 – 2018 Expanded into C# and Java, building more structured projects and deepening core programming skills
2019 – Present FiveM development opened the door to fullstack — Lua, TypeScript, and frontend UI work. Picked up C++, Svelte, Swift, and Rust along the way
Highlights
- ▶ Built a Windows IDE in Rust for developing SwiftUI projects targeting iOS — pushing the limits of cross-platform development despite OS rendering restrictions
- ▶ Developer for Renewed Scripts since 2022, invited by FjamZoo — contributing to one of FiveM's largest open-source script collections
- ▶ Developer for Rush Hour RP since late 2025 — building custom server resources and game systems
- ▶ Working toward a career in game development
When I'm Not Coding
I'm usually gaming. Open world survival crafters are my go-to on the PVE side, and for competitive I stick to FPS games like CS2 and Call of Duty.